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Ben W Hamby_

Gameplay and systems designer focused on scalable, mechanic-driven experiences combining technical implementation with player-focused design.

Developing a Player-Facing Graphics Settings System in Unreal Engine 5 -(W.I.P)-

Personal Project

Developing a Player-Facing Graphics Settings System in Unreal Engine 5 -(W.I.P)-

0:00 /0:47 1× For this project, I developed a fully functional graphics settings menu using Unreal Engine 5 Blueprints. The goal was

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Pressure Point - Level Design 2 Class Project

School Project

Pressure Point - Level Design 2 Class Project

This project was created as part of my Level Design 2 course and focuses on environmental storytelling, player-driven exploration, and meaningful navigation within a

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Project CUBELOCK

featured · Personal Project

Project CUBELOCK

Git Link: https://git.bwhamby.net/Sye/Cube-Game (for those who wish to take a peek at progress and overall project format) Cubelock is

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